Hi everyone, I’m super excited to the latest workflow demo with the community – PCG has reached MVP status! Thank you SO MUCH to all of you who have contributed to this in one way or another 🙂
Features shown in this video:
-Create individual cities via the unified UI
-Define your city’s limits and number of road connectors (round abouts)
-Quickly lay out your City Zones (dropdown auto populates with all available zones – including custom zones!)
-Generate a random road network based on road presets – each network consists of main, minor, and side roads!
-Spawn your buildings based on the City Zone parameters
-Spawn fixed (equally spaced) and random props along the roads – zone-based as well
-Spawn foliage along the roads, as well as define volume and spline areas for foliage around the city
-Everything is editable and you can modify your city as you create it – Don’t like something? delete it and regenerate it easily
-Full support for building interiors – props spawn on Player proximity
-Customize your interiors by defining static, interactive, and random props to spawn – per floor!
-Random spawning is seed-based to allow for the same random city to remain consistent over play sessions
-Buildings also support seed-based random materials – this allows you to reuse your building meshes while adding variety
-Procedural Elevator BP – allows you to quickly setup an elevator for any size building in seconds
Performance measures:
-Support for Mega CIties via easy Level Streaming setup (divide the city into sections for the sublevels and auto load neighbors)
-Easily define max draw distance for buildings, props, and foliage via the UI
-Option to disable collision on buildings when far from Player
-Easy HLOD support
Bonus:
-Drivable car BP with music player and compass
-Simple Helicopter BP to fly around your city
Not Shown:
-Support for multiple cities connected via highways
-Apex Destruction for buildings
-Subway System – allows you to quickly teleport around the city based on subway line and connections
Full Roadmap of upcoming features, such as
-Support for landscape modification
-Replication
-Full support for sidewalk “islands”
-Overall road improvements
Nguồn: https://aancom88.com/
Xem thêm bài viết khác: https://aancom88.com/game/
Hi, Any closer to an ETA for this please?
Would be cool to see real size cities in a game, like gta mixed with the crew, but fully explorable.
wow!! it look like gta 5
this is amazing!! I would love to have something like this
When will it be released? In addition, you can add elevation data
Function [OSM], like
Cityengine, can obtain city data from geographic websites and automatically create cities based on existing models
?
looks good, and the city planning part is really what i need with the world building i need to do too. i was dreading that part… question on the buildings/roads, are those part of the pack or can it use other assets? i ask because the style i'm going for is not that style, it neo tech and grunge and super clean future…
can i download this? where?
Why does this look simultaneously easy and hard to code at the same time?
Great work, man.
Hey Nice! You mentioned you will release this fairly soon.. but what does this mean? 6 Months, a year, one and a half.. I am looking forward to it, because we are currently stuck on working with City Engine on a project, which requires alot of cleaning up after.. and this looks as if it's more stable because it's contained in Unreal itself
When can I buy it ? Try to add chaos destruction too for some building
what do u think, how much it will cost, and when released?
This is awesome I got one question though how do you have all the buildings rendered and not chug? Or are they LODed down so much or maybe not even loaded that it doesn't impact performance. Sometimes when I place just a few hundred foilage items I get lightmap areas and what not. Just wondering how do you handle that.
I'm excited
when can we get this can we have it ASAP we would love to use it in our game and we would promote it
will you be able to change the city density of your city with this tool? Like with less spacing between buildings.
This is really good! I'm going to most likely buy, regardless of price. By any chance can a spawned asset be traded for another (a custom bed blueprint spawns where beds would be for example) and will there be a claim function (unless invited or you have a key, certain areas cant be entered and you can buy houses)
I actually don't know what to say… I'm blown away!
I have a few questions if you get the time.
Is this publicly available?
How does it go adding this to a pre existing terrain that is not flat?
Is the city terrain editable? I.e. grass
Can doors & windows be broken?
I only ask because I'm making a survival game as a little side project for some fun for myself and friends and my subs to play if I get it to a playable level
This is insane. Will it be possible to generate the city with own assets?
Hell yeah thats awesome dude!
gooooood
very nice work. very nice progress. seems like the PCG would make my game more then complete 😀
Awesome
When can we enjoy it? Will you support modular houses。I like your ABK very much
This is TOP! Can't wait!
Incoming massive price tag!!!
might also add that free birds asset of yours. Btw, does anyone have a free cats asset…
*mind just blown*~ 😱💥