– Level 10 WELDING SHAPES – Factorio Inspired Minimalist Game, Let's Play, Ep 3


Inspired by Factorio, has some unique and fun game mechanics: let’s check them out! Buy on
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A huge thank you to Tobias Springer for providing me with a game key!


Support Katherine on Patreon:
KoS Merch:
Epic Games Creator Code: KATHERINEOFSKY

Twitch Streaming:

Check out these other fun series:
Factorio DyWorld:
Autonauts (Production Chain Colony Builder) Release:


About is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.

Since the demand raises you will have to scale up your factory to fit the needs – Don’t forget about resources though, you will have to expand in the infinite map!

Since shapes can get boring soon you need to mix colors and paint your shapes with it – Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.

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  1. Be careful with using the phrase "welding", as this is a potentially upcoming feature to the game that changes the color of the outline of the shape.

  2. I just discovered your channel and your content is very engaging and entertaining! Your video output rate is incredible and I can't wait to binge-watch the rest of the series !!!

  3. You figured out the pinwheels and the upgraded miners WAY faster than I did. So much fun to watch you pull off this stuff, your factories are infinitely better than mine.

  4. I'm only a few minutes in, so apologies if you correct this later. For the shape that you need at the start of the game, it would be more efficient to mine circles and stars, colour them, then cut them, merge them (so you take the left of one and merge it with the right of the other), and then rotate the final product. Do the slowest step the least, and do it as early as you can.

  5. Thanks for making me discover this game!
    I really like the purity of the game, the sort of abstract look of the gui and the simple-ish gameplay. Most of all, the lack of timers or rushed objective, you can just chill and figure it out on your own time…. its not like massive armies of biters are building up while you figure things out…
    Took me a while to get past level 18, a testament to the quality of the game, superior to Automation Empire imho.

  6. you might have mistaken the normal extractor for the chained extractor. You need to select the other type by pressing T first.

  7. The rotation blocks create a bottleneck because they don't go at full belt speed. (Which is why I do the rotation on my "pinwheel" halves, once for each half rather than rotation one half twice.)

  8. I like not having blueprints, it's satisfying to make patterns. I've unlocked them, but I haven't used them yet.

  9. Had pretty low hopes. Open source, itch game etc. Then saw other people describingit as minimulist and relaxing. Didn't do too much to increase my expectations. Then I played it and it's actually pretty good. So, I purchased it.

  10. 2:26 regarding the different shapes, the dev has made a tool for creating them over at

  11. I'm excited for how sexy your designs will be once you discover the T variant mergers (you have them available already, they are part of the balancer). some notes from my playthrough if you're open to help:
    1) Get used to using T to cycle through your device options. some of them (like "mergers") are very handy.
    2) chain miners can connect together however you like as long as it points toward the eventual output. a line of 4 will output the same as 3 each pointing into a central miner from its adjacent faces. (3 plus central = 4). hard to describe, but hope that makes sense.

  12. Think of the ratios like how many you need for each belt when all upgrades are equal. 1 belt = 5 extractor = 6 painter etc to get perfect ratios, however that means you need to re-belt everything and distrubate, so I use one simple almost ok ratio. For each belt there is 6 of every machine, i.e. 6 extractors, 6 cutter, 6 combiners, 6 painter etc.

  13. I prefer coming up with designs that do all of the transformations in as compact a form as possible. So when doing the fish, rather than have four separate systems, I have one. It's not like it matters though as there is plenty of space.

  14. I just bought the game. TIL that it's also open source. You don't see that every day, and honestly, I think the game is underpriced. I hope Steam doesn't put it on sale for 50 cents or something insane like that.

  15. I've only recently found your channel. I bought this game this a few hours ago, and now I'm um… what's the word… addicted.

  16. The graphic is perfectly obvious. Please stop, look, and then look some more. I will say they have more examples if you check out the images on the steam site where they are selling the game as well.

  17. The hints option shows a working combiner. Helped me out because I was also confused by what the combiner icon looks like

  18. Small tip: just because a belt auto connects one way, doesn't mean it can't connect another way. Just try again with slower more direction movement.

  19. you can re-dye.
    Also, the game has updates everyday(almost) but mainly QoL stuffs.
    From the community, and dev?, there's no whole pinwheel on the map. Coded to get at most half pinwheel.


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